Video Game Character Poster - Female Edition
It’s strange that I work in community, new media, and online social spaces and I’m always finding out about hashtags when they’re basically irrelevant. So forgive me if I’ve missed the fad, but I find #welovegamedevs to be particularly meaningful to me today, and I’m nostalgic.
Three years ago on this day, I walked into the Redwoods Shores office of Electronic Arts to start my very first day at BioWare. It was days before PAX, so I forgave the marketing team for forgetting to get me a desk… or a computer. The team banded together and sat me at the director’s desk for the day. Creative, quick thinking has always been a strength of that team. I wore a pencil skirt and sensible heels for the first and last time (thankfully, as I am more suited to jeans and pigtails).
For the following years, I visited the Edmonton office nearly once a month for a week at a time, sometimes more. That basically equates to living there for a full year so far (I’m sure my husband has noticed my absence more than I have!). I’ve never seen people work harder and pour their hearts into projects like my BioWare
friendsfamily has, without complaint. When we as consumers play games, we play pieces of their souls. Long hours away from loved ones or proper meals as a happy trade for an interactive art form for us to enjoy.
I’m very protective of the developers at BioWare and part of what fulfills me in my work is building and providing experiences for them to see more of the love and passion that fans are giving back. Fandom and the urge to repay our favorite creators for the joy they bring us is the reason I got into this field. I’m very proud to celebrate my three years at BioWare, such a marvelous company that cares so much about its fans and nurtures brilliant developers that have forever changed me for the better.
Dragon Age: Inquisition delayed to November 18th
“I’m here to set things right. Also? To look dashing. That part’s less difficult.”